Minecraft


5 Important Stats about Minecraft:

  • Multi-platform.
  • Open sandbox.
  • Started as an indie.
  • 125 million copies sold.
  • Created by Marcus Persson.

Critically and commercially successful. (people who judge and how many copies sold).
The game was created in the summer of 2009. By the first weekend, it sold 40 copies. In the summer of 2010, Mojang was set up. A company owned by Marcus Persson to help with the owning of Minecraft. January 12th 2011 - over a million copies sold.

Why its successful:

  • Appeals to those with a creative mind as a sandbox game (infinite replay-ability). 
  • Appeals to those of all age ranges. 
  • Forging relationships - help social skills and teamwork. 
  • Multiple platforms.
  • Not just one genre. 


Video Games and Gaming


In class, we had a minute to name as many Video Games as we could individually.
After we made the list, we had to think of how to categorise the games.
This is the list I came up with:

  1. GTA (Grand Theft Auto) - RPG, Open World.
  2. FIFA - Sports.
  3. Skyrim - Fantasy, Open World.
  4. PUBG (Player Unknown's Battleground) - Action, Strategy.
  5. Cooking Mama - Simulation.
  6. Mario Kart - Fantasy/Sports - racing.
  7. NBA - Sports.
  8. Don Bradman - Sports.
  9. F1- Sports - racing.
  10. Just Cause - Action, Adventure, Open World.
  11. Far Cry - First person shooter, Open World, Action.
  12. UFC - Sports.
  13. WWE - Sports.
  14. Nintendogs - Simulation.
  15. FIFA Street - Sports.
  16. Minecraft - Sandbox, Open World.
  17. Fortnite - 3rd Person shooter, Strategy, Action.
  18. Rainbow Six Seige - 1st Person shooter, Action, Strategy.
  19. The Division - Strategy, Action.
  20. Assassins Creed - Open World, Action.
  21. Call Of Duty - 1st Person shooter.
  22. Battlefield - 1st Person shooter. 
  23. Dead By Daylight - Horror.
  24. Watchdogs - Open World, Action, Strategy.
  25. Sims - Simulation.
Categories of games:
  • Sports
  • Sandbox
  • Open World
  • Fantasy 
  • 1st person
  • 3rd person
  • Strategy
  • Role Playing Game
  • Simulation
  • Horror
  • Action
  • Adventure

Platform - different ways media is distributed.
Sandbox - creation/construction game. 


The BBC

Radio 1:
This radio station focuses on providing young listeners with great entertainment, and a mix of new artists and songs which are trending currently. They say their purpose is to "entertain and engage a broad range of young listeners with a distinctive mix of contemporary music and speech."
The target audience is 15-29 but also aims to younger teenagers. Programs such as Fire In The Booth on Radio 1 Extra provide the audiences with content from upcoming and trendy UK and US Grime stars.
Programs on this station:
- Nick Grimshaw Breakfast Show.
- Newsbeat.
- Greg James.
- Charlie Sloth.
- Pete Tong.
- 1 xtra's takeover.

Radio 2:
The remit of Radio 2 is to show mixed music with great speech service, targeted at a broad audience of over 35's. The station offers entertaining music programs and speech-based content including news, readings, arts, religion and current affairs.
Programs on this station:
- Chris Evans breakfast show.
- Jeremy Vine.
- Sarah Cox, sound of the 80s.
- Steve Wright Sunday Love Songs.

Radio 3:
This station is designed to offer a mix of music and cultural segments in order to interest their target audience of people aged over 55 years of age. It has a lot of classical and jazz music and has more relaxed themes in order to cater to its older audience. This station stays very true to the mission to enrich people's lives with programmes that inform and educate as well as being the most creative organisation in the world.
Programs on this station:
- Composer of the week.
- Afternoon Concert.
- Music Matters.
- Jazz Now.

Radio 4:
This station provides minimal music coverage and is designed to be a mixed speech service, with a wide coverage of news and other speech (drama readings, comedy, factual and magazine programmes). It is targeted at an ABC1 audience aged 34-39 year-olds. This station stays very true to the mission to enrich people's lives with programmes that inform and educate.
Programs on this station include:
- Midnight News.
- Shipping Forecast.
- Prayer for the Day.
- Weather.
- You and Yours.
- Six o'clock News.

Radio 5:
The remit of this station is to provide live news and sports coverage, to a target audience of mainly sports lovers from all ethnic backgrounds. It is seen as the main BBC station to bring listeners live and up to date news stories as they happen. Regarding sports, the station often has viewers ring up, or guests in the studio to analyse recent sporting fixtures.
The station has a multi-purpose to entertain, inform and involve.
Programs on this station:
- 5 live Breakfast
- 5 live Sport.
- 5 live Drive.
- Flintoff, Savage and the Ping Pong Guy.
- Up All Night.
- Morning Reports.

Radio 6:
The remit of BBC 6 Music is to entertain lovers of popular music with a service that celebrates the alternative spirit in popular music from the 1960s to the present day.
Its programmes juxtapose current releases outside the mainstream, including music from the BBC Sound Archive. It should provide context for the music it plays, and support live music and new artists.
Programs on this station:
- Chris Hawkins.
- Laura Laverne.


The sites that follow their PSB remits most clearly in my opinion are BBC radio 4 and radio 5 live. Radio 4 has taken on strong reputation as being a relaxing radio station with a variety of conversation to retain the same target audience year after year with very minimalist changes to their programs despite drastic changes in technology. Secondly, BBC radio 5 live has stayed true to it's sports fans by not adding things that do not fit with the sporting/news theme. They still have lots of interactivity with listeners through call-ins and expert analysis with guests after a sporting fixture. 

BBC Academy Podcast

Preparation:
The BBC 1 Breakfast show will always be 'sketched' out, a basic structure is there, but its not strictly followed. Guests, competitions and interviews have to be planned out and revised before hand, and this changes daily for different shows. The intention of the show is to always make it 100% brilliant, to be entertaining, play great new music and be informative and to set up listeners for a great morning. Regarding guests, it works both ways. The BBC contact them and they contact the radio station. Or the production team may see them in the newspaper and know that they're 'in town'. Or the team will looking ahead into upcoming TV shows and films and invite guests onto the show who feature in those shows/films. If the guests are difficult, they simply wont be on for long.

Responsibilities of the presenters and producers:
Producers - need to have the ability to get on and understand each other and their needs. Thinking ahead of the show e.g going into a link after the next song, so for example a caller. Assistant producer will get the caller prepared, make sure they know what they're going to talk about and sound good. Also guests need briefing, telling them not to swear and not to mention specific brands. Another responsibility would be to make sure sound is good, so the person speaking has the correct volume. During the show, the team don't really talk to each other, they mostly check on what everyone's doing and making sure things run smoothly.

Team Dynamics:
They sit together in a small room, very close together, so team cohesion is very important. Getting on with each other as a team is really important to create a good vibe. Trust is also key. Because everyone's friends, they have a WhatsApp group to talk about what guests they want, and always share with each other what's trending, e.g the Grammy's.

How can you break into radio?
Get into a local radio station- working for free. Exposure to how radio works. Directly approach people in the industry and ask to get involved. Keep being persistent. There's many sectors in radio. Get as much experience as possible. Student radio. You don't have to be technically gifted. Finding topics that you like and that you like to talk about.